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Fans are pleased to Diablo 2 Resurrected

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In an interview with IGN, Resurrected game developer, Andre Abrahamian confirmed the cinematics are a 1:1, shot for shot picture. "So the same 28 minutes of cinematics which you saw -- on both the original Diablo II and the growth -- are the same shots. The cinematics will be the same but with a lot more detail and fidelity," he said.

The game's producer, Matthew Cederquist, also told the website that the team followed a 70-30 principle: 70% is the new artwork they made to boost the measurements and colouring of the first game, while 30%"is where people can push and include embellishments and some modernisation". For instance, gamers will be able to better view the links in their class's armour, while environments tend to be more decorated with storytelling.

However, players trying to experience that pixelated 2D aesthetic (no ruling. I recently rediscovered 1999's Tomb Raider: The Last Revelation) may also sit back into the first with a simple push of a button. The remastered version will also support 7.1 Dolby Surround sound.

And as the developers were decided to retain Diablo II's gameplay, they switched their focus to creating quality-of-life updates during. The newest version also lets players mechanically pick up gold, change font sizes, and gives them more volume controls.

Fans are also pleased to hear Resurrected enables cross-progression, meaning that players may play the same saved game across various platforms. That means you can begin a game on your computer and keep playing later in your own console. Significantly though, cross-play -- wherein numerous players on various platforms play the identical game -- hasn't been enabled this time around.

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